Privacy

What goes where

Short version: New Blitz has no accounts, no analytics, no ads and no tracking, and it never sends your logs anywhere. It goes online only for the optional season and what comes with it.

The app

The game itself never needs the internet. The app makes a connection for these things only, and each one is your choice:

1. The 2026 Season download

When you choose Add It on the first run, or Get / Update 2026 Season in Add-Ons, the app fetches the season server's list of paks (catalog.json) and then the pak itself. The season server is ours: a small service on Cloudflare that hands out files. It asks for nothing and keeps no logs of its own.

2. Roster updates, if you turn them on

Off unless you say yes (the app asks once, after the season goes in; Settings → Teams → Roster Updates). When it's on, the app checks the same season server for new weekly lineups when it starts, and downloads them. With it off, no roster request is made at all.

3. Player photos in Pick Your Crew

With the 2026 Season installed, Pick Your Crew can show player photos. They're loaded from ESPN's image servers (a.espncdn.com) as the cards appear on screen, only while the season pak allows photos and the season server hasn't switched them off. Without the season, or with photos switched off, no request is made, and the cards show the game's own portraits.

To know whether photos and roster updates are allowed, the app reads the season server's list when it starts, but only if roster updates are on or photos are allowed. Otherwise it doesn't contact the server at launch at all.

What those requests carry. Like any download, they reach the server with your IP address and the app's name as its user agent. No account, device ID, name or anything about your games is sent. The files asked for are the same for everyone.

On your own network

Some features talk only to devices on your Wi-Fi or a cable, never to the internet:

  • Phone controllers: when you turn them on (Settings → Players), the app serves the controller page itself, on your local network. Anyone on that network can join while it's on, so turn it off when you're done.
  • The Roster Room: a page the app serves itself. On a computer it's on that computer only; on a phone or the PS5, it's on your local network so another device can open it.
  • The Builder sends the game, your ROM and your setup straight to your own device: a PS5 over your network (etaHEN's FTP server), an Android device over USB (adb), an iPhone through your own signing tools.

On your device

Your ROM copy, settings, saves, save states, tournaments, replays, screenshots and logs stay on your device, in the app's own folder (screenshots and clips in your Pictures).

  • Settings → General → Save Logs writes a zip of the app's logs on your device. It's never uploaded; you decide whether to share it.
  • Copy Debug Info copies a short summary to your clipboard, for you to paste into a bug report if you want to.

The public builds contain no analytics, no crash reporter that phones home and no ads.

This website

  • No cookies, no analytics, no trackers. Fonts, images and the one small script are served from this site; nothing loads from anyone else.
  • The trailer: the player loads from YouTube's privacy-enhanced domain (youtube-nocookie.com) only when you press play. Until then, nothing is fetched from YouTube.
  • The site is hosted on Cloudflare Pages, which, like any web host, handles requests to deliver the pages.
  • Links to Discord, YouTube, X and GitHub take you to those services, under their own privacy policies.

Questions

Ask on Discord or open an issue on GitHub. The source is public, so you can check all of this yourself.

Last updated 14 November 2026.